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Shot Breakdown
*00:07 Dawn Of War Retribution Cinematic 12/2010
PlasticWax – Shaders / Lighting / Rendering and Compositing
*00:28 Inversion Cinematic 05/2011
PlasticWax – Shaders / Lighting / Rendering and Compositing
*00:58 Real Racing 2 Cinematic, 09/2010
PlasticWax – Shaders / Lighting / Rendering and Compositing
*01:16 Drumstick Summer Parade TVC, 03/2009
iloura – Shaders / Lighting and Rendering
*01:28 Drumstick Summer Parade TVC, 03/2009
iloura – Modelling and Texturing SandMan with Float
*01:34 Heavy Industry Music Video – 08/2007
Yomp Studios – Shaders / Lighting / Rendering and Compositing
*01:46 The Pacific Mini Series, 01/2009
iloura – Modelling and Texturing
*01:58 Trion Rift Cinematic – 01/2011
PlasticWax – Shaders / Lighting and Rendering
For more detailed breakdown please visit the portfolio section of this website.
Showreel Edited - 01 / 2012
Contact – arranpotter@me.com
This is an extended version of my showreel – basically it’s my old reel mixed with my latest one. This shows a lot more of my TVC work and my history in this industry.
Shot Breakdown
*00:07 Dawn Of War Retribution Cinematic 12/2010
PlasticWax – Shaders / Lighting / Rendering and Compositing
*00:28 Inversion Cinematic 05/2011
PlasticWax – Shaders / Lighting / Rendering and Compositing
*00:58 Real Racing 2 Cinematic, 09/2010
PlasticWax – Shaders / Lighting / Rendering and Compositing
*01:16 Drumstick Summer Parade TVC, 03/2009
iloura – Shaders / Lighting and Rendering
*01:28 Drumstick Summer Parade TVC, 03/2009
iloura – Modelling and Texturing SandMan with Float
*01:34 Heavy Industry Music Video – 08/2007
Yomp Studios – Shaders / Lighting / Rendering and Compositing
*01:46 The Pacific Mini Series, 01/2009
iloura – Modelling and Texturing
*01:58 Trion Rift Cinematic – 01/2011
PlasticWax – Shaders / Lighting and Rendering
*02:16 Seven Swords Movie, 01/2005
iloura – Modelling, Texturing, Animation, Lighting and Rendering
*02:19 Mazda 6 TVC, 01/2005
iloura – Modelling, Texturing, Animation, Lighting and Rendering
*02:20 Cartoon Network Ident, 06/2005
Animal Logic – Modelling, Texturing, Animation, Lighting and Rendering
*02:25 CC’s Mexican Border TVC, 01/2005
iloura – Modelling, Texturing, Animation, Lighting and Rendering
*02:28 Yomp Studios Technical Showcase, 01/2007
Yomp Studios- Modelling, Texturing, Animation, Lighting, Rendering, and Compositing
*02:34 Express Post TVC,
iloura – Modelling, Texturing, Animation, Lighting, Rendering, and Compositing
*02:40 Holden V6 TVC,
iloura – Modelling, Texturing, Animation, Lighting, Rendering, and Compositing
*02:52 Carbine Museum Installation,
iloura – Modelling, and Texturing
*02:55 Miniritz TVC,
iloura – Modelling, Texturing, Lighting, Rendering, and Compositing
*02:57 Bluebird Crisps TVC,
iloura – Modelling, Texturing, Lighting, Animation, Rendering, and Compositing
*03:00 Twisties TVC,
iloura – Modelling, Texturing, Lighting, Animation, Rendering, and Compositing
*03:03 The LostThing Test,
iloura – Modelling, Texturing, Lighting, Rendering, and Compositing
*03:05 Stump Music Video,
Yomp Studios – Shaders / Lighting / Rendering and Compositing
*03:05 Dodge JourneyMusic Video,
XYZ Studios – Shaders / Lighting and Rendering Setup
*03:13 Honda All That Jazz TVC,
iloura – Modelling, Texturing, Lighting, and Rendering
*03:16 Yomp Studios Technical Showcase, 01/2007
Yomp Studios- Modelling, Texturing, Animation, Lighting, Rendering, and Compositing
For more detailed breakdown please visit the portfolio section of this website.
Showreel Edited - 01 / 2012
Contact – arranpotter@me.com
This is a still render I did for Minicades found in Melbourne. It will be used for promotional media for an up and coming release.
Crawlspace is an Australian movie currently in production – http://www.facebook.com/pages/Crawl-Space-Movie-2011/152586108134551
I created 3D sets to match greenscreen footage – this background image is an example of the kind of work I did for this job.
Once the movie is released I will post some video and more gallery images
Shot Breakdown -
Date Completed - 09 / 2011
Production Company – ‘Kojo’ http://kojo.com.au contact@kojo.com.au
The Honda Civic turntable real-time interactive was produced for Spinifex in Sydney Australia. For this job I worked as the production manager and together with 3 other team members we put together 9 real-time animations for the Honda Civic 2011 stand at the LA Autoshow. This job was created using Autodesk Maya / Max for the asset creation and Unity3D for the real-time renderer. This job had to be real-time to match the real car on the turntable. The stand had 3 plasmas Screens in Portrait mode with an interactive screen to control the content. Each screen has different themes at at any point of the rotation an animation can be played or even blended into another animation. This was achieved to create an original engaging experience for the users. All parties involved were very impressed with the outcome.
Breakdown -
*I worked as a production manager leading 3 staff plus also working as an available 4 resource.
*I also did all modelling and animation
Production Company – ‘Spinifex’ http://www.spinifexgroup.com/
Monopoly Scratchies was a small TVC job done for Kojo in Adelaide, Australia. I was supplied with some clean plates and a camera track, then it was my job to model the token car and intergrate the 3D car to match the live action actor. This job took me 4 days to complete from start to finish (includes all rendering in 1080p).
Shot Breakdown -
Date Completed - 10 / 2011
Production Company – ‘Kojo’ http://kojo.com.au contact@kojo.com.au
This Xian Museum job was done for Spinifex in Sydney. It was my job to assist with lighting and compositing (slap comps) of large environmental scenes. The final renders were at 6156 x 1080 and some cameras moves animated for 45secs or more. I loved every part of this job, it was extremely challenging and very rewarding.
The installation is due to be completed late February and at that time I will be adding all of the work I did into my portfolio. Unfortunately for now I am only showing a thumbnail.
Shot Breakdown -
Date Completed - 09 / 2011
Production Company – ‘Spinifex’ http://spinifexgroup.com
Honda Acura is a quick job I did for Spinifex. There was a 2012 model update to a previous job they had produced. It was my job to data prep the new mesh, apply shaders, and intergrate into lighting setup for Rendering
Shot Breakdown -
Date Completed - 09 / 2011
Production Company – ‘Spinifex’ http://spinifexgroup.com
Here is a blockout of the of the opening scene.
This is a personal project project of mine called ‘Monty Biggs’. It’s a story of a retired AllStar baseball player that has nothing in his life except memories. Offered a chance to turn back time Monty has to decide whether he is willing to give up everything………… and I mean everything.
I wrote the script 6 years ago and the project has had waves of interest from myself from time to time, but mostly it has been shelved. I blame life in general. I do love my script and vision and I will make this animated short one day
Credits for Concept artwork
Kyle Van Asperan – http://www.behance.net/kvanasperen
Kate Moon – http://kateemoon.blogspot.com/
Eoin Cannon – http://eoincannon.blogspot.com/
If anyone has a spare million lying around and you want to make an animated short call me, “lets do lunch”
This showreel has been replaced with a new feb 2012 version – I thought I would still post it because shows a lot more of my TVC work.
Inversion was another Plastic Wax cinematic. I did all of the environment lighting and some character shader work. I was also able to do the compositing for half of the shots in the Cinematic. Working together with Matt Dignam and yet another tight deadline we were able to pump this out in a matter of weeks. Thou I do recall falling asleep upright in the middle of an all night-er, which Matt found amusing as it was in midst conversation.
Shot Breakdown -
Date Completed - 01 / 2011
Credits - Matt Dignam was Studio Manager and 3D Lead for this project.
Production Company – ‘Plastic Wax ‘ http://plasticwax.com/ info@plasticwax.com
Rift game cinematic was produced by Plastic Was in Sydney Australia. My input into this cinematic was mostly environment modelling and lighting. The entire cinematic goes for almost 3 min with what was a crazy production timeline of only about 8 weeks.
Shot Breakdown -
Production Company – ‘Plastic Wax ‘ http://plasticwax.com/ info@plasticwax.com
Date Completed - 01 / 2011
Dawn of War 2 Retribution Cinematic was produced by Plastic Wax in Sydney Australia. This was another tight budget under staffed job – and even though that was the case I think we managed to produce a good quality piece. This job was basically completed by 3 guys, lighter and renderer (me) , FX guy and a compositor. I did the lighting and rendering for every shot, all shader work on characters plus sets.
Shot Breakdown -
Date Completed - 12 / 2010
Production Company – ‘Plastic Wax ‘ http://plasticwax.com/ info@plasticwax.com
The Real Racing 2 Cinematic was produced by Plastic Wax in Sydney Australia. I had a large input into this job doing all the lighting and rendering solely by myself. I also did modelling of sets and cars, driving animation (using simulation and hand keying). This was a great opportunity to showcase my ability to work as a generalist.
Shot Breakdown -
Date Completed - 10 / 2010
Production Company – ‘Plastic Wax ‘ http://plasticwax.com/ info@plasticwax.com
Shot Breakdown -
*Special Note - I also did a lot of the blocking out animation and final camera work.
Date Completed - 09 / 2010
Production Company – ‘iloura’ http://iloura.com/ iloura@iloura.com.au
The Pacific – my modelling work appeared in various shots throughout the movie, here is just one example .
Shot Breakdown -
I was one of 2 people assigned to create assets for ‘The Pacific’ – approximately a 10 week job I produced 5 large ocean vessels, various Landing craft, and a couple of Airpanes. It was great to see my work on such a large production even if they did spell my name wrong in the credits (what the freakin hell is with that).
*Special Note - my only input into The Pacific was modelling and texturing
Date Completed - 03 / 2009
Production Company – ‘iloura’ http://iloura.com/ iloura@iloura.com.au
Shot Breakdown -
*Special Note - Shot setup for sandman was complete by Chris Gray (CGRay)
Date Completed - 03 / 2009
Production Company – ‘iloura’ http://iloura.com/ iloura@iloura.com.au
Dodge Journey was produced by XYZ in StKilda Melbourne Australia. I was only on this project for a week (a very long long week). I setup all the lighting look and shader setup for the Dodge which was handed over to another company for them to finish off.
Shot Breakdown -
Date Completed - 09 / 2008
Production Company – ‘XYZStudios ‘ http://xyzstudios.com// bianca@xyzstudios.com
I Want A Job At Pixar - © Copyright 2011